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The Sin Of Drinking

As a huge fan of Diablo and Path Of Exile, i was very excited when i saw this character.
This character has been very fun to rig, as it changes from characters i've done before.

Arms and leg have IK/FK options.
The hardest part to rig was the hat.
I really like the horrific part of the character and wish i'll have more opportunities to work on characters like this.

 

Character made by Leila Mamud.
Based on the design of Hyun Lee.

Lucia's Social Networks :

Uldred

This rig has been made for a indie game which is a rythm game.
Uldred is a  black smith dwarf who hit the anvil at the rythm of the music ! 
The character has been made by Joel Torres. The character is seen from far in the game, so it didn't need mouth precise precision. 

Joel's social media :

Warrior Nun

Thanks to Marcos Emilio Cuesta, a 3D character Artist, i had the opportunity this amazing character.
This character has been a huge training for blendshapes and facial rigging without joints system. This is compatible with games engines ( since you can import blendshapes ). Hair are rigged aswell as the body. 

Marcos's Social Networks :

Wukong

This rig has a facial rig included, staff and the jar have a space switch. The staff also have a scale option for more dynamic and "cartoon" animation.

There is IK/FK , a bendy and a stretch options for all limbs of the body.
This is a rig created on Maya 2023.
A special thanks to Guillaume Tiberghien for generously providing the model and his trust.
Based on the design of the character from Black Myth: Wukong. Made by Game Science.

Guillaume's Social Network :

Star Atlas

I Made several rigs  and animations in Unreal Engine and Maya for Sentient Art, on Star Atlas Game such as :
The chickun that you can see on the right.


The Lowbie :
I made the rig and the animation of the video  and the in-game for the lowbie .

https://www.artstation.com/artwork/39klng

The UniBomba :

I made the rig and the animation of the Unibomba.

https://www.artstation.com/artwork/04rbv8

Tibet Dragon

Thanks to Devyson William, a 3D character Artist, i had the opportunity this beautiful character, the Tibet Dragon.
The rig has IK/FK depending on what the animator wants to use. There are also stretch and bendy options. The rig has  facial rigging based on a joint system 

Devyson's Social Network :

Weapons Rig : SPC9 / HK416

Thanks to Howel Ganuchaud, a 3D weapon Artist, i had the opportunity these beautiful guns. The SPC9 model has 2 types of chargers, that can be changed in a single click. Every part of stuff is hideable in a single click aswell.

Howel's Social Network : 

Facial Rigging

This is my first Facial Rigging done in Maya. It is done with a joint system.

Ruined Yasuo Fan Art

Thanks to Nathan Berthelo, a 3D character Artist, i had the opportunity this amazing character.

The rig has IK/FK depending on what the animator wants to use. It also has space switching for the steath and the sword. There are also stretch and bendy options. The rig has no facial rigging as I could see in-game models don't have. 

Animation was made by me, in order to see deformations.

Nathan's Social Networks :

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