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Welcome to the DevLog of the game I started working on ! 


This game for now is in the early process of a prototype, and for now , I only have worked on some the battle experience, and i'll work on game design and  art later. I wanted first to focus on coding and  see if i could do anything I like with assets online.

Now , i will focus on the asset's creation, and will put them in the game as soon as I have them ready. 

The game is made on Unreal, so it's mainly visual coding, but I made custom nodes in C++ to make the life in engine easier. The game is maid with the G.A.S from Unreal.
All stats(player and enemies) can be modified throught curve tables. 

This game will be a solo rpg, where you play a young girl who has arrived  in a fairytale. The only way she exit the world, is that she beats monsters and get fragments to get back to the real world.

I also worked on a post process shader as I'd  like so have a comic style as the artistic direction.

Bosses :

 

For now, there is only one boss, but there will be more troughout the development.
The bosses have only heavy attacks, but deal a lot of damages. These attacks are not parriable. 

The frost giant boss can spawn enemies when he gets lower than 50% health.

Main character :

The main character have differents abilities, he can roll on 8 differents directions. He have light/heavy attacks that deal dmgs depending on the type of attack (heavy deal more dmgs than low). 
The character can also block attacks. If the block action is triggered 0.2 sec before he get hit, this is a perfect block. A perfect block allows the player to counter attack. If he perfect blocks and press attack within the second after the block. The counter attack is an heavy attack, that deals a lot of damage. 
The player can also targetlock an enemy, so the camera get locked on the enemy. he can also switch target by press an input.

Enemies :

There are 2 types of enemies, ranged and close combat ones.
They both have 2 differents types of attacks.
Close combat ones have light and heavy attacks. The light ones can be countered, but the heavy ones can't be.
The ranged ones shoot bullets and they have a melee attack. The projectiles can be parried by the player, the melee attack can't so they player have to dodge it.

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